Autoplay off

In this unit you will learn how to

  • use the Clock component
  • place moving objects (sprites) on canvas
  • toggle the component visibility on time
  • move and animate sprites
  • define, modify and display the variables

Ideas for further improvement

  • when you do not manage to stop the fire, vibrate for 100 milliseconds (Sound component), otherwise play the water sound
  • intro and outro screen with a Play button
  • try to design when the game should end 

You can find the files for the project on the Materials tab.